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Implicit Help Instruction in Nintendo Wii Resort

Sunday, October 4th, 2009

Philosophically speaking, the perfect UI is invisible. User expenses no mental effort on the UI and he is completely connected to the system. Running along that line of thinking, such UI is also very hard to make in reality (it’s invisible, get it? ). More likely than not, designers rely on some kind of signage [...]

Virtuality Augmentation

Thursday, July 2nd, 2009

Reality Augmentation enhances our ability to understand the physical world. Gamers overlay game assets onto Google Map blurs the line between game worlds and our perceptions on reality. Source: Game Radar

Little Big Planet, The Matrix and Experience Extension

Sunday, June 7th, 2009

My girlfriend came visit me and we played ‘Little Big Planet’ on my Playstation 3. Amongst many things uniquely fun about the game is the ability customize just about anything on the characters at any time. Source: Flickr You can also take snapshots of characters during their adventures within the game. Through our game play, [...]