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Reflections on Mobile UI Design (Part 2 of 2)

Wednesday, May 19th, 2010

Following up with my previous reflections on my experience from being an interaction designer in Motorola, here are some additional thoughts: Mobile makes it emotional It is hard to disagree that mobile devices have become part of our identities. By carrying and displaying our mobile devices in public everyday, the brands, forms and screen treatments [...]

Nokia 900 ‘Hackbox’ Packaging

Thursday, December 31st, 2009

Usable and straight-forward are so Y2k. Welcome to 2010. [Source: TechCrunch Europe]

Service Innovation

Saturday, October 31st, 2009

A bus tracker inside the grocery store means less standing out in the cold for the customers, and more customers inside the store for the store owner. Originally uploaded by alui0000

Changing Users’ Behavior

Wednesday, October 14th, 2009

A former-colleague forwarded this video to me. It is a great example of how designers can change users’ behavior with pleasant surprises and the element of fun.

Implicit Help Instruction in Nintendo Wii Resort

Sunday, October 4th, 2009

Philosophically speaking, the perfect UI is invisible. User expenses no mental effort on the UI and he is completely connected to the system. Running along that line of thinking, such UI is also very hard to make in reality (it’s invisible, get it? ). More likely than not, designers rely on some kind of signage [...]